Forum Topics tagged touch-id

Touch ID is a fingerprint recognition feature, designed and released by Apple Inc., that allows users to unlock Apple devices, make purchases in the various Apple digital media stores and authenticate Apple Pay online or in apps.

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How do I Detect the first and second touch in iOS?
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Testing in the computer it's working fine, but after exporting to HTML and testing in an iOS environment, the Joystick didn't recognize the touch. Here is a tem...

posted 5 years ago
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Problem with a virtual gamepad(touch id and loop index)
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I have in my game 2 gamepads, one is for move the player, the problem is that when I am touching on it with 2 fingers I move faster than how I do when I press j...

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Double thumbstick-virtual gamepad with loop index problem
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I have in my game 2 virtual gamepads, one of them is for move the player, the problem is that when I am touching on it with 2 fingers the player move faster tha...

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How do I create movement like BRAWL STARS in my game?
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Supercell's new game "Brawl Stars" uses touch joystick movement that creates a new touchpad each time at the exact point where you touch & hold the screen. It w...

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How do I make dual touch controls?
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I have been trying to do this for a little while now. If I have two virtual joysticks, sometimes Construct will get the two fingers mixed up, resulting in the a...

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How do I differentiate two or more touch inputs?
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We have the problem that we can't differentiate two or more touch input to control our player and shoot at the same time. Now we make a test capx with the playe...

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Touch ID always 0 for Mouse
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When using the mouse to simulate touch, touch.TouchID is always 0. There's no warning about this in the documentation. The problem is present in Construct 3 als...

posted 4 years ago
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I'm trying to release a new game on the App Store, but it got rejected because of this "We noticed that your app requests the user’s consent to access their mot...

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Need Help Understanding Touch ID, etc...
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Below is my current setup for a mobile touch screen analog (angle only) control stick. The idea is that the Button_Alog_Stick (hereafter just "Stick") will trac...

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