Forum Topics tagged timer

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40 forum topics with this tag
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runner timer
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How do I get a timer in a highscore. I am making a runner game and I have a timer going. I would like to have time in the score and the highscore when the playe...

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Question to the % operation for a timer
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I'm working on a timer mechanic and a strange thing is happening: I want the timer always to show ".0" even if the value currently is 2 or any other full number...

posted 5 years ago
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Timer / Count down timer question
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I just have a thought. Would it be possible to make a countdown timer continue to run even if game is exited? For example, a player wants to build a house and w...

posted 5 years ago
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Timer behavior bug...?
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Faced with some strange behavior of the timer. I need to make a delayed animation with the wave effect . I.E. When you click on any sprite, other sprites to the...

posted 5 years ago
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Trigger multiple timers using a variable tag
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I have an object that spawns multiple times. For each instance, I need to start a regular timer. But every object spawned has a different instance variable cont...

posted 4 years ago
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How do I fix C2 Timer?
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Ay bois , i'm making for fun an hard dodge game, that you need to dodge and survive to get the max time you achieve, but, I have an delay with my timer: I setup...

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  • 444 views
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There are a few things I can't do in my game. One of the sprites and tiled in the game increases bullet speeds and randomness as the game progresses. The other...

posted 4 years ago
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Stopwatch/Clock
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How'd I go about creating a clock with minutes and seconds that counts up until the player reaches a certain point?

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Timer to 2 decimal places
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I need to show a level timer, to 2 decimal places. I have a timer firing every 0.01 seconds and I am updating a variable called LevelTime and updating a Sprite...

posted 4 years ago
  • 6 replies
  • 540 views
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[TIMER] How do I make a visual timer like these in C2?
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I'm trying to make a visual timer like these below in C2: Is it possible to do this without having to import each animation frame from the counter into C2? Note...