Content tagged tile-movement

Report Tag

22 usages of this tag
9
This content is deleted
Tutorial
Creating a Layout Transition System
45 favourites

In any game with more than one layout, chances are you’re going to want a way to transition between the layouts. And you’ll want it to look reasonable. In this...

  • 11 replies
  • 2.6K views
This content is deleted
Forum Topic
How do I get enemy to move?
1 favourites

I trying to create a grid-based game using tile movement. I got the Player to work fine using the keyboard arrow keys. However, I can't get the AI objects to mo...

posted 5 years ago
  • 1 replies
  • 769 views
This content is deleted
Forum Topic
How to get limited tile movement
0 favourites

I´m quite new to Construct and programming altogether. I know it may be a bit to difficult to make this with my experience, but I really want to make a turn-bas...

  • 5 replies
  • 1.6K views
0 favourites

I have a grid split to many 32x32 cubes (quick background). I made the PLAYER to walk 32x32 (one step at the time) using the Tile Movement Behavior, so far so g...

  • 14 replies
  • 959 views
1 favourites

I have 3 enemy characters that I originally thought putting them into families would be a good idea. Characters in my game use the tile movement behaviour to mo...

  • 8 replies
  • 619 views
This content is deleted
Forum Topic
How do I count the player’s movements?
0 favourites

Can someone help I have such a problem if the player rests against the box and box rests against the wall, the counting of movements continues. What condition s...

posted 4 years ago
  • 2 replies
  • 772 views
This content is deleted
Forum Topic
How to move "forward" with tile movement?
0 favourites

I am not using default controls with the TileMovement behavior. The simulate control up, down, left and right are great but I would need the sprite to move base...

posted 4 years ago
  • 9 replies
  • 1.1K views
This content is deleted
Forum Topic
[c3p] Need help with Workaround for Tile Movement :D
0 favourites

So I'm trying out the tile movement for the first time today. The pathfinding Grid movement for the "move to" action implements it both by simultaneously addres...

  • 4 replies
  • 642 views
This content is deleted
Forum Topic
[c3p] Need help with Tile Projection along a path
0 favourites

I've been trying to make a template for a tactics game. As of now I got the path is displaying but my goals are: 1. Project x tiles along the path, limit possib...

  • 0 replies
  • 537 views
0 favourites

My game has a tilemap and I'd like the player to move based on these tiles. A similar approach is available in Construct 3 as a behaviour but uses the keyboard...