In any game with more than one layout, chances are you’re going to want a way to transition between the layouts. And you’ll want it to look reasonable. In this...
I trying to create a grid-based game using tile movement. I got the Player to work fine using the keyboard arrow keys. However, I can't get the AI objects to mo...
I´m quite new to Construct and programming altogether. I know it may be a bit to difficult to make this with my experience, but I really want to make a turn-bas...
I have a grid split to many 32x32 cubes (quick background). I made the PLAYER to walk 32x32 (one step at the time) using the Tile Movement Behavior, so far so g...
I have 3 enemy characters that I originally thought putting them into families would be a good idea. Characters in my game use the tile movement behaviour to mo...
Can someone help I have such a problem if the player rests against the box and box rests against the wall, the counting of movements continues. What condition s...
I am not using default controls with the TileMovement behavior. The simulate control up, down, left and right are great but I would need the sprite to move base...
So I'm trying out the tile movement for the first time today. The pathfinding Grid movement for the "move to" action implements it both by simultaneously addres...
I've been trying to make a template for a tactics game. As of now I got the path is displaying but my goals are: 1. Project x tiles along the path, limit possib...
My game has a tilemap and I'd like the player to move based on these tiles. A similar approach is available in Construct 3 as a behaviour but uses the keyboard...