I am using a tilemap and it works fine in the editor but not when I preview the project. I'm not sure what I did to cause this, how do I fix it.
I've succeeded on this in the past, but now for the life of me I can't figure out how to load a map! I've added the Official Tilemap plugin, but whenever I try...
My game has a tilemap and I'd like the player to move based on these tiles. A similar approach is available in Construct 3 as a behaviour but uses the keyboard...
I'm trying to paint my level with a tilemap I made, and I gave it solid behavior, but I can't seem to add any collision events to the tilemap. I'm trying to hav...
I'm struggling to create a soko-ban esque game (because I want to) where you push tiles onto buttons, I aslo can't figure out how to use the tilemap either but...
It's been a while since I used C3, I'm rusty so I wonder what I'm doing wrong here. I've created a new project and these steps: 1 - Created a Tilemap object. 2...
Trying to make the character object go to either a front or a back layer in relation to the walls/roof in the top down perspective of my game; To give the illus...
You probably know the "Tiled Sprite v2.0" plug and I am curious if it is possible to port it to Construct 3 and add a new "Tilemap Sprite" Where, like the origi...
I read the tilemap plugin scripting api but i'm failing at accessing tile state in a tile map. Anyone have script example of how to get tile state of a specific...
I am getting an unexpected effect when I try to use the tilemap. I have a tilemap file, with 32x2 tiles. When I start the layout, the system creates several cop...