Content tagged tilemap

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184 usages of this tag
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Blog Post
Tech blog: Tilemap tidbits
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In the latest beta update r149 of Construct 2 we've shipped a new official Tilemap plugin, with tilemap editor features and the ability to import TMX tilemaps f...

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Blog Post
Feature Focus: the Layout View
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We're starting a series of blog posts and videos where we occasionally highlight some of the best features of Construct. In this feature focus, we'll cover the...

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Forum Topic
Best way to flood fill a tilemap?
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I'm starting to tinker around with new projects, and I'm interested in making a puzzle game where creating closed-off spaces on a tilemap is part of the gamepla...

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Forum Topic
What is the best way to do animated water with a tileset?
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I'm trying to use the tilemap object to create my map and I want to add animated water. I've thought about: -animating 9 patches. But this would mean I couldn't...

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Forum Topic
Tilemap vs Sprite Copies
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I would just like to know if there's a performance increase/decrease with respect two using a tilemap to draw pieces of something, vs just using copies of the s...

posted 5 years ago
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Forum Topic
How do I fill an array with tilemap tiles coordinates?
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I`m trying to locate all non-empty tiles on a tilemap and insert their ID, X (in pixels) and Y (in pixels) into an array, but not all of the tiles data appear i...

posted 5 years ago
  • 9 replies
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Forum Topic
[Example] How to handle Animated Tilemaps in Construct 3
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I've solved the problem of how to handle animated tilemaps in Construct 3 and have made a small example which may be purchased on itch.Io for $1 USD. This also...

  • 1 replies
  • 991 views
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Forum Topic
Behavior for Tilemap: Flood Fill
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Construct 3 Addons. GitHub. Actions. Forest Fire : Replace {2} with {3} from ({0},{1}).

  • 5 replies
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Forum Topic
How do I fix this tilemap issue?
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How do I fix this? There's 3 tilemaps of mountains composing a paralax effect on the layout. But there's a line that appears on preview and it's exactly on the...

posted 5 years ago
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Forum Topic
Tilemap behavior.
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I see it is possible to give a behavior to tilemap. But I didn't understand how I give different behavior to different part of the tilemap? Is it possible? Or I...

posted 5 years ago