I have a top down rpg using Tile Movement (snapping perfectly to grid - important!). I finally figured out pushing Rocks which is working nicely - it turns on/o...
It may sound confusing but please bear with me. I have made two different enemies on my platformer game. One with "Tiles Background" and the other one with "Spr...
I was trying to duplicate a game called Tiny Heist ( ), but I'm having some issues with the guard AI. I have the basic movement down, but they don't work right...
So I'm trying out the tile movement for the first time today. The pathfinding Grid movement for the "move to" action implements it both by simultaneously addres...
Is there any way to make a sprite whose content tiles when the sprite is resized? AFAICT, the 9-patch object won't work as it will scale parts of the sprite. An...
I've been trying to make a template for a tactics game. As of now I got the path is displaying but my goals are: 1. Project x tiles along the path, limit possib...
So far I'm making a system where walls are placed on a 32x32 grid, all wall sprites have a width and height of 32 pixels each. I want to be able to make it so t...
I am wanting to apply actions to only a specific tile number in a tilemap, for this example tile "0". I am using a comparison (with local variables to convert p...
I have been working on an isometric tileset and have finally launched it on the Scirra store! In case you have feedback, want some tweaks made to the assets or...
So I have this tilemap where I create manually in the editor (not generated at runtime). What I want is something similar to what's in the game Neo Scavenger ,...