Content tagged theory

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Level Design in a Nutshell
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Today we’re gonna talk about level design. This is actually a presentation presented by one of my friend. I’m just simply wrote what he said, and add stuff here...

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Stack & Queue by Example
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In computer science, a stack or LIFO (last in, first out) is an abstract data type that serves as a collection of elements, with two principal operations: Push...

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Designing Itsy-bitsy Games for Mobile Browsers
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Construct 2 is a great tool for developing games of all sizes, but I find it particularly well suited for creating small, simple, pick-up-and-play games, where...

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Main processes in game creation
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Hello friends! These are some steps to creating a game without getting lost! 1. The idea of ​​the game. Initial step, still away from the computer, is where the...

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