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  • 3 replies
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We are making a pixel art game in Construct and are having legibility issues with our white text. Most game engines have a built-in drop-shadow option for text...

posted 3 years ago
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  • 235 views

I know that I can find a word in a text, with this method: System -> Compare two values -> I write Find(Text.Text, "Word"). This event will trigger if the text...

posted 3 years ago
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  • 325 views
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How do I change it?
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I've found this source for my game but I don't want my questions to come randomly rather they should come in order. I've tried and failed. What should I change...

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Picking by Evaluation of TextObject behaves strange?
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In my project I use a function to let text (TextObjects) spawn. For being able to differentiate between these TextObjects I use a local variable usage inside th...

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Text tool in the sprite editor
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Just an idea - would it be possible to add a simple text tool to the sprite editor? So that we could have an easy way to add text to sprites/create sprites that...

posted 3 years ago
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  • 367 views
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No text in the sprite editor?
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Am I missing something or is there no way to type-in text in the sprite editor? If I'm not missing, anyone know why they would not include an option to add text...

posted 3 years ago
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Z-ordering won't work?
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I have some text objects that I need to order. For every text that I "spawn" I use a function for setting the size, color etc. And one of these function paramet...

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I have browsed through the forum to find a solution but could not really find something that helped me. We are receiving bug reports in regards of cut off text...

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  • 396 views

When copy pasting text from an external source into the array editor, manual line breaks are copied across, but are not visible while in in the Array Editor. Th...

  • 10 replies
  • 791 views
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Text Object Maximum Texture Size too Small :(
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I was looking on the internet for a solution but it looks like something Scirra is aware of. Currently the text object's maximum resolution size is 2000px. If y...

posted 3 years ago

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