I'm using an array to track level completions with simple 1s and 0s. I'm wondering if there's an easy way to get the sum of a row in this array to quickly be ab...
Multiple enemies are damaging a wall and they've different damage values as fast as the project is selecting more than one enemy , the damage values are absolut...
I have one sprite with multiple animation, and every animation is a different object. Depending on the animation, my sprite don't have the same instance variabl...