Okay, I bet some of you wonder at times while playing a game like Pokemon or Mario & Luigi "How the heck did they code in that status effect?!", I was with you...
This time, we'll make a "Turn Skip". Which is exactly what it sounds like; A Status Effect/Condition that causes the affected character to have their turn skipp...
Oh goodness! I've been so busy, haven't I? 😅. *Ahem!*. Now that we got our instance variable, head on over to your event sheet and make a new event. Select you...
Heya, I'm the dev of a Point and Click/RPG hybrid game called Terry Rose (I hadn't released a demo yet.). I'm trying to "revamp" my Status Effect system. And to...
In my game, you can give (and get) status effects in battle. For example, you can cast a spell that costs a small amount of Willpower (My Game's Mana/Bro Points...
Heya, I'm making a Adventure/RPG hydrid game that, as per Turn Based RPG tradition has status effects that either will make your day better or just add extra mi...
Yes, another Status effect question from me. This one, which I dubbed "Drowsy" not only lowers the effected guy/girl's speed and attack strength. But once it cl...