In this video we'll get the climbing up part of the mechanic set up and getting animations in place.
Let's say I'm making a top-down, turn based RPG (or roguelike/roguelite/whatever). So upon first entering a particular level, all the items, monsters, etc., bas...
I read the tilemap plugin scripting api but i'm failing at accessing tile state in a tile map. Anyone have script example of how to get tile state of a specific...
I have an instance variable for state on my player. When the player is moving state = run. When stopped state = idle, and so on. When in a certain state, a resp...
I am trying to swap 2 objects together (which have lots of instance variables), so I thought "Why not try Set from JSON?". I saved the AsJSON state of the first...
When I load my "mysave" save, events seem to re-trigger. How do I make sure this wont happen? I tried using the persist function for all my objects but it did n...
Create a ledge hanging mechanic that the player can climb up from. We'll create different player states to break up the code and make everything easy to underst...