In this tutorial I show how peers can identify who is the host of the room, it is simple and very cool to be able to distinguish the "adm" of the room, as shown...
Hello, everyone! This is my first tutorial, so if you guys like it and want me to make more, let me know! Also, full disclaimer: I am not an expert at using Con...
I would like to create a multiplayer game in which a room will be created with maximum 10 players inside and the last one to survive wins (like Brawl Stars), ho...
My problem is that - I create a photon room, go into it and go out when I restart the level, the room disappears, I need it to stay online and not to disappear....
My problem is : I want every room to have a variable called "password" . Anyone that tries to enter the online room will have to type the password in a text box...
My players can join a room, it's working fine. I did that if a PEER or HOST disconnects then everyone's disconnected from the room and signaling server and they...
I've made a simple test programm with three buttons. Push Button 1, it connects and logs into the signaling server. Push Button 1 again, it discconnects from si...
I'm still working on my *Simple* multiplayer game: Wardens. It is mostly complete, but there's an issue with the wave system. For some reason, some waves work w...
Please I want to make a room list in my multiplayer game, but I don't know how to do it! I am using Construct 2. I had tried to find something in Construct, but...
The option to lock a room exists if it has a maximum number of peers connected, but there's no action that does something like that. Also, I didn't find an acti...