This is from part 4 of what will be a long series that covers every step of the creation of a game in Construct 2 starting from an empty project.
Here is part seven of our continued series where we create a retro style game from scratch in Construct 2. We've now added humanoid enemies and it's starting to...
We're pre-creating a complete Amiga game project in Construct 2 for modern platforms to finalize the art, sound and gameplay ahead of the actual classic Amiga v...
Here is part 14 with our latest progress. There are several videos yet to be edited from our crunch-time sprint. They will be posted here in their proper chrono...
In Part 40 Corey and Mike show how the sound portion of the options menu was created in Construct 3. This allows players to adjust the Master volume, sound leve...
How do I make a event for a sprite that randomly changes direction? It uses the 8 directional behavior. I'm trying to pretty much make an AI that goes against t...
For those interested in quicker updates of our projects and what's going on at BitBeamCannon, this thread is dedicated to those videos. In our latest update Mik...
Since I couldn't join the Global Game Jam, I have decided to 'finish' my website. I think I had a little influence from my childhood :P.
I made a platformer prototype a few years ago, and I recently pulled it and made some changes/updates to it. Still unsure if Ill make it into a full game, but i...