Here is a link to the current build: I followed the tutorials and the panning works but not the volume fading as you approach etc. I feel like there must be som...
I'm wondering if it's possible to take the player's angle in account when using positioned audio. The example that comes with C2 really just either plays the so...
The positional audio feature works fine in 2D, but when making a 3D first person game, there's an issue. As I understand it, the panning is calculated based on...
I've used positional audio multiple times in my project already, and for the most part is has worked the way I need it to. However, I seem to have hit a limitat...