Content tagged player

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40 usages of this tag
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Why does YouTube iframe not work on export? xcode
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Why does YouTube iframe not work on export? When I load a string of HTML content. In the iframe (in this case the YouTube embedded player) it works in preview a...

posted 5 years ago
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  • 547 views
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There! I'm making a weird puzzle game. I like to use drag & drop thing. I want to drag & drop the player (or different thing) to another layer. Is it possible?...

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I am trying to do the following but having a hard time know what to search in the forums and online when it comes to terms. Some guidance would be massively app...

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How do i make style smash bros game?
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Hi guys, first forgive me my english (it's Google translator). So I've been having a hard time simulating the physics of super smash bros as a whole, especially...

  • 5 replies
  • 386 views
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Player Data be preserved
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When I publish an app in the store and then update it, I want the player's data to be preserved.

posted 4 years ago
  • 3 replies
  • 411 views
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How do I make an Power Level Detector?
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Ay bois , this time, I wanted to know how do I make an Power Level Detector for enemies in my game. I tried making one by myself, but, didn't go well. So, my ob...

  • 22 replies
  • 802 views
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Almost already everything has been said in the title but I would add that: I tried to spawn the players in this way by creating a family gathering all the spawn...

posted 4 years ago
  • 2 replies
  • 542 views
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8-direction. Player and Enemy Movement?
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I had set up coding for the players 8 direction movement and the enemies 8 dir movement, but it isn't working when I run the game. I had done this using variabl...

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In this rpg game my player has a choice to travel up and around vehicle objects to get away from the enemy. However the vehicle objects each have a solid box on...

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How do I get AI followers to not stop on-top of player?
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My player has 4 followers from the game start. When they follow my player and my player stops, they continue to find path to player's central image point. So th...

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