I'm basically making one of those platformers where the player has to try to beat the same level over and over again. However, the level is going to progressive...
Hiya folks, back with another question. I've got a basic lil run and gun platformer, and I'm pretty happy with how it works even at such a basic stage- except f...
I'm working on yet another platformer (I like platformers). This time, it will have 3D blocks for the character to run on! Also, there are 3 characters to choos...
I've been blocking out levels of my platformer game using multiple sprite instances, which I then resize, tweak and rotate until I'm happy with the feel of the...
I'm teaching a class the basics of making a platformer in Construct right now. One of the students has an asymmetrical character, so they wouldn't be able to do...
I've been quietly working 9n a metroidvania engine to make it easier for people to build a game without worrying too much about the back end. Has many enemy typ...
Making an enemy that jump like the half life headcrab but it latches on to you and has a timer before it explodes giving the player a chance to get it off of ya...
I wanted to add double jump to my game, so, naturally, I used the native double jump feature for the platforming behavior, but I realized that if I just fall of...
So, for my platforming game, I want a dashing ability, and I want it to leave a "Ghost Trail" much like Celeste's dashing effect. How should I go about doing th...
I am working on a topdown platformer similar to the RPG Mario games!