Forum Topics tagged pinning

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12 forum topics with this tag
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How do I only pin to the newly spawned instance?
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I've got sprites that are created with with a keyboard event. The may have some other sprites spawned and pinned to them at the same time. The first spawning wo...

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How do I make pinned Object static?
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I have several objects pinned to another object. Each "pinned" object is pinned to its own separate object target. In other words, no two objects are pinned to...

posted 4 years ago
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How do I control multiple sprites in unison?
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I'm extremely new to Construct 3 (and game development in particular) so this is probably super easy, but I'm stumped. I'm trying to create a little platformer...

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My game mechanic requires all the platforms to be pinned to a huge invisible wall. When I added Sine behavior (bobbing up and down) to one of the platforms, I w...

posted 4 years ago
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Character Changing Animated Elements - Solution?
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Maybe someone can help me find the most efficient solution to what I'm trying to do: 1. I have a character that is animated (frame by frame) WITHOUT a weapon. 2...

posted 4 years ago
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multiplayer pinning issues with peer
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I'm making a simple game to get the hang of p2p multiplayer. I have a player and a vision cone for the player that determines what the player can see, the visio...

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I’m making a puzzle game that involves picking up keys and in one level there are two different keys you need to pick up and drop at different places. I have it...

posted 4 years ago
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Issues with pinning multiple instances
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I've tried every way to find an answer for this, but I guess I just don't know the right terminology. I'm trying to create multiple enemies on screen with a bul...

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So the Problem is that I have 3 enemies on the screen, they're all the same enemy and I want that all off these 3 enemies have the axe sprite pinned to them, bu...

posted 1 years ago
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I managed to make a gun and pinned it to my character. Only thing that is done is that its pinned and my bullet comes out of the correct position. But when I di...

posted 1 years ago

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