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58 usages of this tag
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How do I tie the character to a stake?
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Start page is an example of Pin chain style How do I turn the last sprite into a stake and tie the character.

posted 4 years ago
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Crrate object – origin is not in the right spot
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I ran into a problem which I cant solve. I'm creating a simple shoot'em up for fun and I can get my bullets to keep spawning in the right place. When the player...

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Multiple Pins on Same sprite, Pin relative distance moves
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I'm trying to setup health bars near the feet of some sprites and I need some help. This seemed to be working when the healthbar was a simple rectangle, but whe...

posted 4 years ago
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Has the 'Pin Pin' add action changed? I can't find it.
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When in the event sheet, I can't seem to 'pin pin to object' - 'position only', it takes me to this: Pin to. X. Y. Angle. Width. Height. Z evaluation. What are...

posted 4 years ago
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How do I make pinned sprites inherit behavior?
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Trying to create a classic Jigsaw ''torn-up note'' for my game. I got as far as giving each piece of the note the pin behavior and the drag and drop behavior. T...

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multiplayer pinning issues with peer
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I'm making a simple game to get the hang of p2p multiplayer. I have a player and a vision cone for the player that determines what the player can see, the visio...

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How do I tentacle chain style?
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I remember that once I saw an example as shown in the picture below, but I can't find it anymore. What I'm trying to achieve is having a group of block with the...

posted 3 years ago
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How do I pin an object instance to the tiled background?
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When I right-click, the background moves as expected but Island1 remains stationary in the viewport. I thought pinning the object instance to the background wou...

posted 3 years ago
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Select objects using the script
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How to do this with a script: Make a selection (Pick Last Created) with two conditions, then connect them (Pin to object). Is this possible?

posted 3 years ago
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Snake plant enemy
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I'm actually working on an enemy who's kind like the ones in Castlevania SotN: My main problem is to link my enemy to the base object on the ground. Actually al...

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