I have a growing project, and I'm not that used to picking sprites. I have found that almost any time I want to reference or check a sprites variables I have to...
When I pick an object, does this create a scope? Meaning, in order to correctly reference the picked object, do I have to put each referencing event/action as a...
See below. The function below is called from another function after 3 Monster sprites are created and some instance variables (their inst-vars come from Family)...
I'm trying to use just a single instance of a global array as an in-memory "data table"'ish thing. Is this dumb? Is there an easier way to do this? Below you ca...
Messing around with the scripting feature a bit, and one thing that I can't figure out is how to pick objects by for example a variable, or by position, or is w...
Bear with me, please...I'm going to try to articulate the set-up and the problem in as clear and brief a way as I can...But I sometimes struggle to do both. PRE...
I think it time for Scirra to reconsider the whole structure of Construct engine regarding the picking instances mechanism. Construct is a game engine and the m...
I'm building a targeting system where a player can double click an object and set it as the attack target. When a target is selected, I note down the peer id. I...
I'am still pretty new to Construct so sorry if the answer is obvious to you guys but I have been searching my ass off trying to find an answer. I have read the...
I wrote a behavior to allow families to pick sibling objects, including other family siblings. About. I saw that someone on the forums created a similar addon,...