And then use it's value in a comparison. I can't provide a file now, but bear with me and you might get what I want to achieve. I want to retrieve the value of...
I have the following setup where all critter sprites will turn blue when one comes into contact with another blue sprite; Is there a way to change this so that...
I have a container comprised of 3 objects which is intended move as a group when a target object is dragged. Currently I'm separately pinning each of the compon...
In my game, a general HUD object is the same for all NPCs. However, this object has 3 different animations/frames and each NPC has its own instance variable (wi...
I want to know the use of pick random instance. I put pick random instance of an object as a condition. And I want to know what its really used at.
I have multiple different interactive objects which overlap each other. I know how to pick the top most of an object. And I know how to put these objects into a...
I am completely stumped. All I want is to be able to use a targeting system like unto Kingdom Hearts, where the game automatically picks the nearest target (pro...
In my project I use a function to let text (TextObjects) spawn. For being able to differentiate between these TextObjects I use a local variable usage inside th...
I need to pick the nearest instance of the same object for a targeting system (in this case, enemy ships), but can't wrap my head around it. I found this old th...
I am creating an array, setting it's instance variable, and then editing it. If I Pick By Last Created it works fine. If I Pick by Comparison where array instan...