Content tagged performance

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Permformance/Coding Inquiry
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The below coding style produces the same output BUT do they run differently and affect performance? I'm planning to insert a lot of data to an array and I'm won...

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How do I decrease my CPU usage? It's currently at 30%!
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I am developing a game for 3.5 years now, and there's already a bunch of events, sprites and animation in there. My main event sheet causes a CPU usage of 20% (...

posted 4 years ago
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See the picture, should I create every exclusion and condition. It's about performance and there will often be many of these exclusions. Does it give anything?

posted 4 years ago
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Huge CPU and the game slows down
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Sameon C2 I C3, when I leave the game on mobile and do notjing its slows down and working like in slow motion. And its doesnt matter that I back to main menu or...

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Só basically I am making a drifting racing game, and I want to make skid marks, so when my car is drifting it can be seen more clearly that the player is drifti...

posted 4 years ago
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Performance Experiences
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I'd love to collect anecdotes from the community regarding performance differentials measured between the use of: Pure Event scripting. Combined Event and JS sc...

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Overnight it appears something has changed on my PC to make the preview performance very poor. Now when being previewed they run at 9fps if i'm lucky. I have tr...

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Mobile game performances
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Is there anyone who have published a "medium/heavy" game on mobile? If yes, what's the mb mobile usage in average? How many events do you have? I'm asking these...

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What's Construct 3 Performance Limitations?
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Hello as someone who has very big idea's I've found Construct 3 to be quite limiting in the context of loading times, I have noticed that pixel density plays a...

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Support for fixed update rates for physics games
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As devices with higher refresh rates (120hz, 144hz, etc) are quite common, it is neccessary to use framerate independent physics most of the time. The problem h...

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