I'm attempting to keep my event groups organized, but this often results in situations where I'm setting conditions such as "Every 1 Second" in multiple areas i...
In my game I have about 80 entities with the pathfinding behavior on them but when I run my game I only get about 15 frames per second. Is there anyway I can re...
I've been trying to optimize the performance of my game for 3 months, but the algorithm to group the sprites does what it wants, wasting a lot of memory. It's a...
1) Open a preview of your project and begin scrolling, no jank/stutter experienced at all. 2) Close the preview, open a new preview, begin scrolling: Consistent...
I would like to make an independent multiplayer view for each player. Imagine a game like the "naval battle". Knowing that it is the player 1 who hosts the game...
I remember someone saying that 'is on-screen' is a good way to get better performance since it lets the engine only run calculations on objects that are on scre...
A performance and basic structural question: Is it better to use multiple layouts or many layers in one layout? Example: One layer with 5 layers. Turning layers...
When I play my game it runs with full fps. When I get on lvl 3 or 4, the fps decreases. On lvl 6 or 7 it's almost unplayable, very very slow. If I restart the g...
If you see my code below, its simply just a loading scenario to go to next layout after every condition is TRUE. This works very well on my tests on C2 BUT when...
I’ve been working on this rather large game for quite some time, and it’s been a fantastic experience to do so with C2. Now that the game is fully playable, I w...