In this tutorial I show how peers can identify who is the host of the room, it is simple and very cool to be able to distinguish the "adm" of the room, as shown...
Sorry about not using the template, it did not appear. Issue: Curious jittering of player sprite on peer when it collides with solid object. How to show issue:...
I'm creating an MMO. Currently the players are represented by Peer Objects as in the Multiplayer Tutorials. I'm wondering what the best way to add in NPCs is. T...
I've been messing a lot with Construct 2's multiplayer function recently . I used the chat room example by Scirra as a foundation for my project . But , the con...
In the chat example I try to limit the maximum of PEER who can connect to 1 (this Is'nt the default room...). But I tried with preview and I can connect with ma...
I'm doing some tests with the multiplayer behavior of Construct 3, in this test I have a maze made with the tilemap and a simple square sprite being my player,...
Put in a different way, when the host leaves, how do I disconnect all other players?
How do I set the position of the peer at multiplayer ? Every time when I do that like a colision with the peer, he come back to de older position ! I want just...
I'm currently developing a multiplayer game that is already quite advanced. I was using the Photon plugin to handle the multiplayer, but after seeing the costs...
I have tried everything I can think of but no matter what I do, when I test the game the camera will not follow the peers player, most everything works fine on...