Currently I have a lot of hassle. I have to rewrite all of the unit frames creation because of the limitation of syncing variables to numbers only. My workaroun...
I'm destroying a synced object on the host's side, and my assumption was that it'd automatically disappear on the peer's side when that happened. The object doe...
I am attempting to make a simple multiplayer that uses touch controls and pathfinding movement for both host and peer. Try as I might I can't seem to get the ho...
I've got a Multiplayer game with one Host and one Peer. The characters are moved around by the HeroBase object. With the code below, the conditions are met when...
So, I've been making a multiplayer game, and, as expected (of course), when the host leaves, everything synced freezes for the peers. The problem is that, after...
Howdy, I'm working on a multiplayer game, where I need a goomba behavior where players can stomp on each other to stun their opponent. I'm calling this action v...
I was working on a multiplayer game for the past week. Yesterday evening all was fine, but when I wanted to continue today, I realised that the first client ope...