Content tagged pathfinding
Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes.
I'm working on a top-down game with moving NPC sprites, and I'd like to use different animations based on their direction of movement. They all have 8-direction...
So, I'm doing a game jam yadda yadda yadda. Anyway, I have a maze that I made with a tileset, and I need my monster to get to the player in the maze. But when I...
Imagine a classic Roguelike game such as Stoneshard for example; You move on a tile by tile basis and your enemies do the same. I am trying to simulate the same...
I have a very bad problem where a pathfinding enemy that always chases the enemy goes trough the wall, this is really not a problem in a open area but in a plac...
This might be super simple and just a setting that I'm missing somewhere. When an object is pathfinding, and goes to change it's direction (or finds a new path)...
I've been trying to get pathfinding to work properly but I'm at my wits end. The red squares always partially go into the wall, sometimes ignore a wall complete...
I'm developing a pirate ship game, and am having trouble with the NPC ship movement and combat. I tried using Pathfinding, but I want the NPC ships to turn to t...
I am trying to add pathfinding to my game but it doesn't work. I have it set so that at the start of the layout it adds Sprite3 as obstacle (my blockade) and fi...
I'm trying to implement point and click tiled (ortho only, no diagonal) pathfinding like Advance Wars. The built in solution using pathfinding behavior, even wh...
Thank you for making Construct accessible and understandable for people who want to create games but have difficulties in programming. You've added a lot of pow...