Content tagged pathfinding

Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes.

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153 usages of this tag
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I'm working on a top-down game with moving NPC sprites, and I'd like to use different animations based on their direction of movement. They all have 8-direction...

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How do I make an AI pathfind through a tileset?
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So, I'm doing a game jam yadda yadda yadda. Anyway, I have a maze that I made with a tileset, and I need my monster to get to the player in the maze. But when I...

posted 4 years ago
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Imagine a classic Roguelike game such as Stoneshard for example; You move on a tile by tile basis and your enemies do the same. I am trying to simulate the same...

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I have a very bad problem where a pathfinding enemy that always chases the enemy goes trough the wall, this is really not a problem in a open area but in a plac...

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This might be super simple and just a setting that I'm missing somewhere. When an object is pathfinding, and goes to change it's direction (or finds a new path)...

posted 3 years ago
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Pathfinding Clipping walls, getting stuck in walls
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I've been trying to get pathfinding to work properly but I'm at my wits end. The red squares always partially go into the wall, sometimes ignore a wall complete...

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Using Car or Pathfinding behaviour for sail ships
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I'm developing a pirate ship game, and am having trouble with the NPC ship movement and combat. I tried using Pathfinding, but I want the NPC ships to turn to t...

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How do I use pathfinding?
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I am trying to add pathfinding to my game but it doesn't work. I have it set so that at the start of the layout it adds Sprite3 as obstacle (my blockade) and fi...

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How do I implement point and click tiled pathfinding?
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I'm trying to implement point and click tiled (ortho only, no diagonal) pathfinding like Advance Wars. The built in solution using pathfinding behavior, even wh...

posted 3 years ago
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(RTS) How to make RTS mechanics with C3 tools?
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Thank you for making Construct accessible and understandable for people who want to create games but have difficulties in programming. You've added a lot of pow...