In my platformer, I have the player staying in the center of the viewport and you move the level around him/her, essentially making the character move to the en...
I think I am missing something, I have this event: On Start of Layout -> Set Layout Scale to 7. This is because I am using a 16x16 sprites and otherwise the "ca...
I just created a touchpad on a hud layer (parallax 0) to move my character, the concern is that depending on the screen size, the paralax effect moves my touch...
I have an object on a parallax layer, and when I move it to a layer that has no parallax, it (of course) suddenly changes position due to the layers behaving di...
I have three layers. Main(0),hud(1),gamepad(2). When placing anything in hud(1) with parallax(0,0)...It shows in inappropriate position in game. When placing an...
I hope to explain myself correctly. When the character touches an object (item), it goes to another (item collect) and disappears using the tween behavior. But...
I'd like to know from you, what would be the best aproach to such racing game design? If you're not familiar with the road rash series, it's like this: So many...
I'm trying to make a simple doodle jump like game and I have a problem about my background. I have several different images for it and I want to create a new ob...
The player's data will be written there. Parallax in x and y set to 0. Put the text at the very top in the upper right corner. I'm running the game for a test....
Does anyone know how to eliminate these lines that appear whenever we try to implement a Parallax Effect with TiledBackground on the same layer? This happens in...