Content tagged parallax

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22 usages of this tag
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In my platformer, I have the player staying in the center of the viewport and you move the level around him/her, essentially making the character move to the en...

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How do I display a GUI layer when zooming a layout?
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I think I am missing something, I have this event: On Start of Layout -> Set Layout Scale to 7. This is because I am using a 16x16 sprites and otherwise the "ca...

posted 3 years ago
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Full screen mode HUD + parallax = BUG position
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I just created a touchpad on a hud layer (parallax 0) to move my character, the concern is that depending on the screen size, the paralax effect moves my touch...

posted 3 years ago
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I have an object on a parallax layer, and when I move it to a layer that has no parallax, it (of course) suddenly changes position due to the layers behaving di...

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Parallax in layer problem...
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I have three layers. Main(0),hud(1),gamepad(2). When placing anything in hud(1) with parallax(0,0)...It shows in inappropriate position in game. When placing an...

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I hope to explain myself correctly. When the character touches an object (item), it goes to another (item collect) and disappears using the tween behavior. But...

posted 3 years ago
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  • 521 views
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Scrolling background like old Road Rash games
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I'd like to know from you, what would be the best aproach to such racing game design? If you're not familiar with the road rash series, it's like this: So many...

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How do I generate a random parallax background?
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I'm trying to make a simple doodle jump like game and I have a problem about my background. I have several different images for it and I want to create a new ob...

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Player 'score' layer disappears
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The player's data will be written there. Parallax in x and y set to 0. Put the text at the very top in the upper right corner. I'm running the game for a test....

posted 2 years ago
  • 2 replies
  • 151 views

Does anyone know how to eliminate these lines that appear whenever we try to implement a Parallax Effect with TiledBackground on the same layer? This happens in...