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My english Is'nt perfect, but I'm trying to describe it as good as possible. I want to be able to pick up Objects by clicking them (which works perfectly fine)....
I am trying to work a concept out. Basically, this can be used for opening chests or breaking things open or maybe something that needs to split into a lot of p...
I am making a "find the difference"game. And my problem is when I resize an image some part of this Sprite should be invisible (because is overlapping another i...
I have 2 Outline Effects: "Outline" (for mouse cursor OVER) and "Outline2" for Dragging. As you can see on the example C3 file: When the mouse cursor is over AN...
I need my object to check to see if it is overlapping the same type of object. My family name is "Buildings" and I need to check if the building I am placing is...
I have a game where a maze is generated and a car is spawned so it can solve the maze. I am having a bug where sometimes when you start a 'New Maze' or sometime...
So my code is basically if object one Is'nt overlapping group 1 if object two Is'nt overlapping group 1 and if object one Is'nt overlapping group 2 set Boolean...
Hi guys I'm having trouble in simplifying this "problem": Imagine that I have 20 fields, 20 objects and a button. I want to drag n drop each object to a field a...
I have some Boxes that the player can move left or right. When a Box (a) is moved up against another one (b), I'd like to store (b)'s UID in (a)'s boxToLeft Ins...
When pulse is overlapping marble it moves and does the coding correctly, but when pulse is overlapping marblelevel2 it plays the sound, and doesn't play sound w...