This is an issue (that wasn't there a couple of days ago) and I still can't figure out what's causing this. I figured out that a level from my game was messed u...
I think it time for Scirra to reconsider the whole structure of Construct engine regarding the picking instances mechanism. Construct is a game engine and the m...
I have a question for everyone that I am trying to understand but I can't seem to wrap this around my head even while reading other tutorials and post in the fo...
Hello, I want to create a card game where cards can be dragged and dropped into the center grid. However, I want them to snap into place. How do I go about doin...
When I do this, the "pre_effect" objects don't set the new position using "for each object" in this function. I tried defining using another function by forcing...
So i'm not sure what's going on but when I zoom in to try to line up objects my walls and spikes are moving. When I scroll left or right the objects seem to mov...
I am sure I am missing it but I cant find any documentation on how to use this? Should I be using this for button or "icons" instead of just creating objects an...
I'm trying to set up an opposition in my game where an object is bouncing between two solids. Thanks!
I'm building a targeting system where a player can double click an object and set it as the attack target. When a target is selected, I note down the peer id. I...
Is there any possible way how I can reference a previous sprite if there are a multiple number of them? Like picking the sprite by it's IID : Icon(icon.Count-1)...