Content tagged nwjs
NW.js (previously known as node-webkit) lets you call all Node.js modules directly from DOM and enables a new way of writing applications with all Web technologies.
My current project is still in development and my goal is to build it using the NW.Js to aim for PC Windows, MacOS and Linux. Since I'm not finished yet with th...
UPDATE 15TH AUGUST 2023: In response to recent concerns. This project is independent from my other deprecated projects and has not been deprecated yet from my k...
I recently submitted my game to Steam and was advised to create a pause in the game if a gamepad was disconnected. Using the 'Gamepad> On gamepad disconnected'...
I am currently planning on releasing my game on Steam, but the greenworks plugin only accepts the NW.Js version 0.30.4. What exactly do I have to do? There's on...
I assumed that the NW.Js object that I'd be able to use Node modules, but I can't see any way to do it. Can it be done? If so, how to I do it?
Previously I used Local Storage function to save all my globalvar data and load them at the start of the game, for instance, If LevelKey exist > get LevelKey, S...
I recently discovered that NW.Js allows the user to zoom/unzoom during runtime with CTRL+Mouse wheel, however it can be incovenient for a user who toggle it by...
I don't know how to disable maximize button and resizing window. Somebody Help me, please.
What's the best video format when exporting for Desktop (NW.Js)? I thought it was Webm, but I've been having some weird results when playing in some computers.....
I would like to know how to open multiple instances of NW.Js when the game is exported, just for testing purposes. I already tried to modify the .Nw package by...