Content tagged multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.
Since my first blog I've been putting together the overall architecture of the game. You can see some of the initial work in the commit log on GitHub. This can...
Since the last blog I've added some very basic interactivity. You can click to select units, and click somewhere else to move the selected units there. They jus...
You can now play a minimally multiplayer version of the RTS live online at CommandAndConstruct.Com ! It's an unoptimized export running on a cheap web host so i...
Since the last devlog I've been working to get to a minimally playable game. Units now have turrets, they can fire at each other, and get blown up when they tak...
In the week or so since the last devlog I've mostly been working on mouse and touch input, as you can see from the commit history . The player can now drag a se...
After the last devlog I had the basic controls for scrolling and zooming a larger level. Mostly for a laugh, I threw in 1000 units and set up a huge battle. Tha...
It's time to deal with the bane of online multiplayer games: Lag . Previously Command & Construct just displayed raw network updates - as soon as a message arri...
Website: Discord: Join me as I create the game of my dreams. Inspired by an old Byond game called Naruto GOA and a more recent game, Zelda: Breath of the Wild,...
Is it possible to turn your smart phone into a motion controller for a desktop game like a wii remote? I've been fiddling with motion controls in one project, b...
Sorry about not using the template, it did not appear. Issue: Curious jittering of player sprite on peer when it collides with solid object. How to show issue:...