I just saw the mesh distortion feature, and it looks great. I wanted to know if it's possible to add a mesh distortion in the editor, and make something similar...
Today I have been testing the new mesh deformation in beta r219. Although the included example projects are fancy and impressive, they might be a bit complicate...
You can use IWorldInstance.SetMeshPoint(col, row, opts) to set mesh point position. But what if I want get the point position? I want do something like this: PS...
It has been a lot of fun playing with the mesh distortion feature and thinking of different mechanics / visuals it can bring to our games. I recently made 2 new...
I'm working on a dirtbike game, using a tiled background and the mesh editor, but sometimes the mesh just "gives up" and the player clips through it like it isn...
So, I'm playing around with the new 3D features. I'm building levels by placing horizontal surfaces (floors and ceilings) in a layout, using Tiled Background ob...
I did a little test side project, FPP walking on non-flat surface. You can play it on Scirra Arcade: Some details: This is an experimental project that uses Dra...
I don't think you can...But I suspect this would just be a convenience rather that something that would save processing power. Here's what I mean (relative mode...
I have been playing with using meshes to create uneven ground for a 3D game. So a tiled background has a mesh set on it and then the Z elevation of each mesh po...
I am trying to make a drawing game. And I want that when player click a sprite that he wants to paint, a drawing canvas of that same shape appear there. That sp...