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45 usages of this tag
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  • 408 views

I'm trying to come up with what I would call the foundation of a turn-based combat system. Specifically one that deals with multiple enemies and even multiple o...

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Should we change Menu behavior?
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The mega menu behavior (in forum) is quite inconvenient. It shows up every time we move the mouse up and down. I think it is better if we change the behavior to...

posted 3 years ago
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WHERE is the Layer menu for mobile editing?
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I have tapped, swiped, held, and double tapped every conceivable graphic, text, and blank spot there's, and nothing will show me the Layers menu when I'm using...

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How do I create 3rd level deep menu with sprite/frames?
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Hey C3! Hope the Holidays have been good to you. So I've run into a bit of a wall using sprite frames especially when it comes to menus. I created a test projec...

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How do I create a composite object for usage?
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I want to create a UI item, that contains different items for selection and pops-up just above the cell that was tapped on. The items for selection never change...

posted 2 years ago
  • 24 replies
  • 816 views

I'm really curious, and I can't seem to find any tutorials.

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  • 296 views
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I made a menu for a game. When player clicks/tap on screen, a marker is created with round icons around it allowing actions. Everything works fine except when I...

posted 2 years ago
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  • 594 views
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[plugin] Menu Aid
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Menu Aid is designed to help in the hassle-free creation of typical vertical game menus. It can create whole menus from a simple definition and by binding other...

posted 2 years ago
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  • 168 views
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I have a simple dropdown list in my game with ID set as drop1 and class dropdownlist. This list has 10 different options, but some of them have more impact than...

posted 2 years ago
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I want to use and manage visibility with hiararchies
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Like the title suggests, I'm want to create a game in which a menu displays on the right-hand side of the screen. Depending on which button is being clicked on...

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