I'm trying to come up with what I would call the foundation of a turn-based combat system. Specifically one that deals with multiple enemies and even multiple o...
The mega menu behavior (in forum) is quite inconvenient. It shows up every time we move the mouse up and down. I think it is better if we change the behavior to...
I have tapped, swiped, held, and double tapped every conceivable graphic, text, and blank spot there's, and nothing will show me the Layers menu when I'm using...
Hey C3! Hope the Holidays have been good to you. So I've run into a bit of a wall using sprite frames especially when it comes to menus. I created a test projec...
I want to create a UI item, that contains different items for selection and pops-up just above the cell that was tapped on. The items for selection never change...
I'm really curious, and I can't seem to find any tutorials.
I made a menu for a game. When player clicks/tap on screen, a marker is created with round icons around it allowing actions. Everything works fine except when I...
Menu Aid is designed to help in the hassle-free creation of typical vertical game menus. It can create whole menus from a simple definition and by binding other...
I have a simple dropdown list in my game with ID set as drop1 and class dropdownlist. This list has 10 different options, but some of them have more impact than...
Like the title suggests, I'm want to create a game in which a menu displays on the right-hand side of the screen. Depending on which button is being clicked on...