# All content tagged [loop]

48 usages of this tag
• Tutorial
1
1.1K visits
1.4K views

Loops are very important in programming. They do stuff. They're cool. Loops have a finite number of iterations. Because nothing is infinite within the physical...

published on 28 Aug, 2019 at 23:54
• Forum Topic
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It's a recurent problem, that I have. When I play an animation on a "tap" or a "click", often this animation is played many times consecutively. I always verifi...

• Forum Topic
6replies
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I'm starting to tinker around with new projects, and I'm interested in making a puzzle game where creating closed-off spaces on a tilemap is part of the gamepla...

• Forum Topic
2replies
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I would like to create and position a few objects. Here is my event sheet: The story starts with the button. When clicked it logs the number of Pawns. At first,...

• Forum Topic
5replies
391 views

I thought this should work fine, and I tried many combinations, different iterations, but it always creates only first block. Without "wait" it creates a nice "...

• Forum Topic
6replies
469 views

I know that it is possible to do this with arrays, but that just makes my game EXTREMELY slow(1-2 FPS) and I need a 'for every' with a tilemap object similar to...

• Else and Stop Loop
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Forum Topic
12replies
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Else and Stop Loop
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If you're looping and you want to stop the loop, you use the Stop Loop Action. I thought if you put an ELSE to that loop it will trigger if nothing passes the l...

• Forum Topic
1replies
413 views

Hi Every One, I am new in Construct 3,need some help. I have a array(Answer_Char_Array). It have values in every cell including space(empty). Now I want to find...

• Forum Topic
3replies
491 views

What I want to do is have an enemy with 2 attacks, 1 which is close range and a. Projectile attack. I want the enemy to be in Idle for 4 second, then use the pr...

• Loop Events
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Forum Topic
5replies
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Loop Events
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How do you loop 1 event with several timed actions? I know I've been doing this the hard way for the longest time. What I would do is this: On start of layout >...