Forum Topics tagged lerp

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14 forum topics with this tag
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How do I smooth this movement?
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Apologies if this has been explained elsewhere. I have a sprite that moves from left to right when an object is clicked with the mouse. I've got that working pe...

posted 5 years ago
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How do I smooth rolling scrolly?
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Good afternoon, is there any way to smoothly roll the layout using "scrolly"? I'm using the official example "Touch: Panning". And I was wondering if you can le...

posted 4 years ago
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I want know if you guys know a way to make something like the lerp expression that for example, you can use to make an object move to a certain point at a amoun...

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How do I Rotate and Object over X seconds?
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I am trying to find the right way to make an object rotate clockwise or counter-clockwise for lets say 1 second. Basically I have a dial, and when I move the mo...

posted 3 years ago
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Hot to get mesh points position?
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You can use IWorldInstance.SetMeshPoint(col, row, opts) to set mesh point position. But what if I want get the point position? I want do something like this: PS...

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How do I make a smooth 3D camera movement
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I was wandering if there's a way to make a smooth zoom with the 3D camera. I tried something with lerp but doesn't seems to work…. + System: Zoom = 1. -> Caméra...

posted 2 years ago
  • 6 replies
  • 382 views
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As you see in the link above, the gate just passes through the box, which has the platformer and solid behavior. This is the code for how the gate works. It use...

posted 2 years ago
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How do I make custom screen shake?
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Okay so I am using lerp() to have the screen scroll to the player: How do I make screen shake for it?

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How do I keep this sprite centered?
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I'm using the below layout and have an invisible camera sprite following the main character sprite using lerp. How do I get a sprite on a separate layer to alwa...

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Should I use delta-time to move my camera?
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Ashley's 2017 article on delta-time says: So, can I ignore delta-time when using the lerp function to position a sprite with the ScrollTo behavior? For context,...