Forum Topics tagged lag

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33 forum topics with this tag
  • 5 replies
  • 905 views

It's a very annoying one, since I want to release this game soon, but literally every device I tested on has a delay of about 1 second. (Huawei P8 Lite, Samsung...

posted 5 years ago
  • 10 replies
  • 786 views
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Performance optimization for mobile
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I made a 2d runner game with simple mechanics. It works nicely on windows but really has poor performance on tablet Android Lenovo Tab4. I don't know why. Is so...

posted 5 years ago
  • 8 replies
  • 670 views
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Lag spikes on start up with Facebook Instant Games
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I've noticed that when I export my games for the Instant Games platform, there's a considerable stutter a few seconds after the game begins. This only occurs on...

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  • 265 views
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How do I have lots of path-finding entities without lag?
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In my game I have about 80 entities with the pathfinding behavior on them but when I run my game I only get about 15 frames per second. Is there anyway I can re...

  • 9 replies
  • 593 views

EDIT: On hold as I have a couple of really helpful offers below. We haven't worked out the specifics, so I may re-open the request if there are any issues. Than...

  • 1 replies
  • 490 views
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Multiplayer with a lot of delay
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I'm doing some tests with the multiplayer behavior of Construct 3, in this test I have a maze made with the tilemap and a simple square sprite being my player,...

posted 4 years ago
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  • 378 views
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Lag compensator for football game in real time WebRTC
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I am developing a multiplayer soccer game where each player moves their player in the match. When touching the ball, the ball starts to be in front of the playe...

posted 4 years ago
  • 1 replies
  • 523 views

Sorry for the Title, long, but that what I mean. Hi Guys. I want to make a game like Terraria or Minecraft in 2d, but unfortunately, if I play this game in my P...

  • 3 replies
  • 1.2K views
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My game in HTML5 browser-based, I have added a video inside the game. It works fine at the localhost level but when I upload this on the go-daddy server then ev...

posted 4 years ago
  • 6 replies
  • 973 views
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Improve full screen performance.
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There's not much to configure when it comes to this option. A few days ago I launched a game with twice the size, more active sprites, more events to check, and...

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