I am coding a game like the old zelda and I get stuck on one thing: In the game I would like my character to jump when he is at the top of a cliff for example t...
I would like for my character to jump upon landing or very shortly after landing if the human player pushes and holds down the jump key but not releasing and ha...
I want to implement into my game different jump animations for the player character using the sine behaviour. I've created two different animations, but I don't...
I'm testing out a POC, and I want my platformer character to jump at a certain speed. Right now, she looks like she's levitating instead of jumping like a norma...
So this seems to be a very basic question & I know that you can set the tiles Jump thru by just adding Jump Thru behavior to it. I did the same wherein I create...
When the player is jumping, I put an animation called "Jump_Up", with the event condition "platform is jumping"; Then, I put an animation when the player is fal...
Any help here would be great, this player will have about 8 animations, what's the best way to create some sort of state machine. What's the best logic to use b...
I'm making a game in which I need to make a jump of 8 directions (I leave example images) could someone help me? Thanks <3. Something like that, let's say that...
Does anyone know how to create a reliable "jump buffering" for a platform game?
Making a spider enemy that jump toward to player using a bullet behavior but I can't seem to get it to work.