Content tagged jump

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33 usages of this tag
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How do I cancel/stop a jump while jumping?
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I'm looking for a solution of a problem as below: Situation: - The character is jumping left/right (platform, by action "simulate jump"). - While the jump start...

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How do I make a coyote time jump?
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I'm making a 2D platformer, and I would like to implement the famous coyote time. I'm new to video game development and I have no idea on how to implement it. M...

posted 4 years ago
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  • 517 views
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Touch not working properly on Android
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I'm making an endless runner, character stays in same X but jumps when I touch an specific object on screen (not visible) it works like a charm on PC, project i...

posted 4 years ago
  • 5 replies
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How do I reset double jump after I wall jump?
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When I wall jump I activates my double jump first and when I try to double jump after it doesn't work. Anyone knows how to fix that?

posted 3 years ago
  • 8 replies
  • 517 views
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Jump sustain after killing an enemy
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How do I get my character jumping higher if I hold jump button after killing an enemy? When my character kills an enemy, I set its vector Y to -something so it...

posted 3 years ago
  • 4 replies
  • 486 views
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How do i move around while Jumping (WASD Movement)?
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I'm making a Platformer and the player to move while jumping.

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  • 425 views
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How do I put a jump sound properly?
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Look, I have a jumping sound but if I jump it sound good but if I do long press on the space key, it is spaming the jump sound, it is cracking my ears. Please h...

posted 3 years ago
  • 5 replies
  • 332 views
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Title says it all, really! How do I make it so when the player commits to a jump, he jumps in that direction until he lands? Many thanks. Noob.

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Jump in isometric view
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I can't give the jump command because it's not a platformer. I need something to make the hero jump. Anyone have an example? Thanks!

posted 3 years ago
  • 8 replies
  • 1.1K views
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The idea is that if the player performs an action before it’s allowed, by some other condition (such as being on the ground to be able to jump), the action will...