It is different from the description here. The same goes for int(). Is this a bug? Am I doing it wrong? It's too cumbersome to post issues on GitHub.
I have just published a puzzle game in Playstore. The problem is I cant hear any sounds of game which was downloaded from playstore. But there's no issue while...
When I test my project locally the local storage works fine. But as soon as I build my Signed Android Bundle the Local Storage seems to log new Keys but not the...
I've been having an issue recently where any time I try to export to NW.Js, my game doesn't keep or play any files kept in the audio-->music folder in my projec...
I've read some posts of years ago, but I can't solve my issue. I created a small game(for mobile-Android), and it goes very smooth in remote preview. The proble...
I couldn't find the topic I posted about this before, so I'm just asking again to make sure that everything worked last time. Basically I have had some issues w...
Currently I'm working with my game named "Pocong Adventure" , and I plan to make this game bigger than now. But now I'm facing problem that is c3 logo loading i...
With the release of iOS 15 I have realised that there are some weird issues with the performance of my published apps. Issues like dissapearing backgrounds and...
Alright, so I'm having a very strange bug with my level's collision. My game isn't exactly the most well-made, but it's been working alright so far with only a...
So, I'm making an inventory system for an rpg style game and I've gotten it to where you can go into a store, buy an item and the press I to access your invento...