Hey guys, it's Friday and that means it's blog time! I'm still on the crafting theme this week, and thanks to Kyatric, real progress has been made! So, let's st...
In last week's post, I spoke about the design for the final iteration of my crafting system. I'm happy to say, it's progressing well, but I'm at the stage where...
Howdy folks, just a short blog from me today! Last week I was talking about how it's not always easy to combine two smaller projects into one cohesive one. Well...
I'm making a (legit) Canadian marijuana website for a client, and I've ran into a problem. The Items to be picked up/Selected, are on one Layout called, "Shop P...
I wouldn't post this, but I am days on these 2 problems. I would really appreciate some help, I have even redone the entire inventory system from scratch, and i...
I have recently join Construct and making my first game. However, I have a full-time job and really bad at maths so I don't have enough time to learn to code. (...
I have been experimenting with inventories for a game, and almost have one. It does have it's glitches though. Here is how it works: Click an item to add it to...
When I say "Players", I mean multiple players. My game is an RPG (and will be online), and I want know where should I store their inventory once players logout...
I'm new to this and am struggling with making this inventory system work. In the game you can pickup items. Your inventory has 4 slots and each slot can hold 1...
How'd I go about making an inventory system? I would like to make it so that, when the player presses a button, that selected weapon will be added to their inve...