I'm currently in a project where i'm using a JSON object as mean of storing data about a Sprite Object's history. Whenever a create a new instance of this Sprit...
I have a game that I am developing, the problem is that the spawned instances of the text are not responding individually to collision events with a ball. Once...
I'm using a tween to ping pong scale and I'm trying to get the speed to vary depending upon an instance variable. I'm able to add my Sprite.Instancevariable int...
I just can't figure this out. I'm trying to change individual time fields. I'm requiring the user to double-click on the time they want to change. I don't want...
I have an flying enemy moving back and forth with sine behavior. I have a attached a hidden turret to it (so that the enemy doesn't show rotations while it's fl...
I'm creating a puzzle in which you pick and drag pieces to re-arrange them into their right spot. In this case, is in a shape of a sliced up fish like so. All s...
I've been trying to do this for the last two days, and at this point, I think I am so wrapped up in it that I must be missing a very simple and normal way to do...
I'm building an engine to populate a layout with instances by using an array that contains instance X and Y, opacity, visibility, etc. Instances are connected b...
I am currently working on a side-scroller (platformer like) game, in which the Player has to eliminate the enemies, as usual. So, whenever a player destroys an...
I'm trying to set instances of an object to other instances of a different object based off of a variable (if the ids match the one object should set its positi...