Content tagged instances

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56 usages of this tag
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I'm currently in a project where i'm using a JSON object as mean of storing data about a Sprite Object's history. Whenever a create a new instance of this Sprit...

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How do I get instances of text to behave independently ?
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I have a game that I am developing, the problem is that the spawned instances of the text are not responding individually to collision events with a ball. Once...

posted 3 years ago
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How do I set different Tween times for each instance?
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I'm using a tween to ping pong scale and I'm trying to get the speed to vary depending upon an instance variable. I'm able to add my Sprite.Instancevariable int...

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I just can't figure this out. I'm trying to change individual time fields. I'm requiring the user to double-click on the time they want to change. I don't want...

posted 3 years ago
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I have an flying enemy moving back and forth with sine behavior. I have a attached a hidden turret to it (so that the enemy doesn't show rotations while it's fl...

posted 3 years ago
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  • 875 views
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How do I shuffle the position of instances between them.
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I'm creating a puzzle in which you pick and drag pieces to re-arrange them into their right spot. In this case, is in a shape of a sliced up fish like so. All s...

posted 3 years ago
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I've been trying to do this for the last two days, and at this point, I think I am so wrapped up in it that I must be missing a very simple and normal way to do...

posted 3 years ago
  • 6 replies
  • 440 views
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I'm building an engine to populate a layout with instances by using an array that contains instance X and Y, opacity, visibility, etc. Instances are connected b...

posted 3 years ago
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How do I, Only destroy a specific instance of an object?
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I am currently working on a side-scroller (platformer like) game, in which the Player has to eliminate the enemies, as usual. So, whenever a player destroys an...

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Picking instances with Variables
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I'm trying to set instances of an object to other instances of a different object based off of a variable (if the ids match the one object should set its positi...