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A very simple way of displaying different lines of text (aside from just shoving a load of different text objects on a layout) is to use instance variables. In...
I have a project with a single event that sets a sprite's instance Boolean to true. Another event calls a function when that Boolean is true. The function then...
I am trying to make each the enemys start in an idle state and then attack the player when they spot them. This has been done through using a boolean instance v...
On start layout I want to execute a loop for each of two (or more) existing instances of a text object that each represent a swipe menu. This loop starts a seco...
Just trying to spawn an enemy with some variables being applied to its Instance Variables. The result I'm getting is that they're all coming out as 0 when the e...
Anyone have a capx or suggestion on how to migrate through a text item with multiple instance variables? Basically what I need to do is compare a Text item (wit...
My player sprite has an instance variable for health.So when my players health is equal to 0 it should restart the layout, and I should get my health back, but...
I am trying to make an RPG game and want to make the attack value differ according to the character stats,which are saved in instance variables. However,I can't...
I am currently working on a side-scroller (platformer like) game, in which the Player has to eliminate the enemies, as usual. So, whenever a player destroys an...
I'm trying to set instances of an object to other instances of a different object based off of a variable (if the ids match the one object should set its positi...