In my project I have 9 basic types from which I'm creating a certain number of each type when the layout loads. I get them created just fine, but the 9 types ar...
There appears to be something weird going on between "for each" and "trigger once". It appears that I have to say "trigger once" for every instance of an object...
I am trying to make multiple instances of objects add to a variable. I have used the "For Each' condition but that doesn't seem to work. The image below is what...
So I'm making a multiplayer game similar to . I started off with the "Multiplayer game example". I'm making a bigger map, and I have the ScrollTo behavior on th...
I would like to shuffle some cards in my game and I need to get the instances of the Card Object Type to change certain values. Is there any way to do that?
Right now, I have damage for an entity set up like this: Obviously setting something like this up for the many enemy types planned would be awful on my part, so...
I have a Level Select layout with 9 instances of a level icon sprite. The sprite has 10 frames, 0 being a "lock" icon and frames 1-9 being an icon with the leve...
I make sprite in project,but not place it on layer at editor.Add to this sprite two instance variables. Till it not placed on layer-i can't edit variables. Plac...
I am trying to find a way to pick all sprites that share the same instance variable. These sprites will have different names but the instance variable string wi...
Currently I have a function that, when triggered, is supposed to reduce the height of a stamina bar. The problem is that after the function runs, it returns to...