Hi basically I have the same question like maxrpg in this Topic . Only that it doesn't work for me. And the difference maybe, that I have an Enemy-Family. So if...
Are there any noticeable speed gains to be had from either approach in comparison to the other (Using a dictionary to look up values, vs. An instance variable)?...
I'm currently making a top-down action shooter. Basically, what I want to happen is when an enemy shoots and hits the player they swap positions with that enemy...
So, forgive me for asking but I could not quite find the right answer after searching the forums and the manual. So, this is what I'm trying to do. I'm spawning...
I have a family called "Allies", in this family there are "Warriors", "Archers", "Healers". I wanted to make the "Healers" unit move to the nearest low life uni...
I have a clash of clans game, and I'm trying to make units attack buildings and units. Only I can't understand how instances work, to detect enemy or nearest bu...
I was wondering how could I make a number of instances of the same object being related to a global variable. Trying to explain: Object: "Person". Global Variab...
I'm making a very simple shooter game and want the game to randomly spawn three different types of enemy. The enemy's attributes are all identical; The only dif...
How can I make when I pass the Last Frame it will go back to the First frame? And when I move back from the first frame it will go to the Last frame? I tried to...
And then use it's value in a comparison. I can't provide a file now, but bear with me and you might get what I want to achieve. I want to retrieve the value of...