Just wondering how the IID's are assigned to objects that are already in the layout at startup. It seems that they're assigned based on the order that they're l...
I have to select a couple of instances in the scene that I have to remove. I've saved their IID but I don't know how to select and destroy them by script (Evens...
So I'm making a platform beat-em-up. I have a player, enemy, and spawner. Everything works but one thing, all enemies spawned act like the first one on screen....
Is it possible to reference an object by UID or Nth Instance via expressions? I am doing a self collision, and found that you can choose the objects that collid...
Is there a way in which we can get the IID of pinned object? Let's say an object B is pinned to object A. Whenever the player collides / overlaps with object A,...
I'm not sure if it's just my brain falling apart but I can't seem to reference object IID's inside expressions anymore. Using the expressions: Object(0).X & obj...
Since my first post had a large project with way too much, I've simplified it down to just the tutorial + my issue. I'm a visual learner, so if you could send s...