I have a grid split to many 32x32 cubes (quick background). I made the PLAYER to walk 32x32 (one step at the time) using the Tile Movement Behavior, so far so g...
Does anyone have any clear ideas on how to use the arrow keys to select from a randomly generated grid? I haven't attempted it yet, but here is the version wher...
ALIEN STEP is a small grid-based action/puzzle/(platformer?) web game. You as an alien agent, have to collect obs for his specie collective. The game is inspire...
Hello, I want to create a card game where cards can be dragged and dropped into the center grid. However, I want them to snap into place. How do I go about doin...
Hi my idea is to have a branching skill grid just like final fantasy X where each sphere or point is a certan stat Incress for a rpg character. How'd I go about...
I have a top down rpg using Tile Movement (snapping perfectly to grid - important!). I finally figured out pushing Rocks which is working nicely - it turns on/o...
I've been trying to make a template for a tactics game. As of now I got the path is displaying but my goals are: 1. Project x tiles along the path, limit possib...
A while back, like, when first introduced the new Pathfinding behavior (I get chills remembering how awesome this introduction was at the time), I seem to recal...
It's been a while since I used C3, I'm rusty so I wonder what I'm doing wrong here. I've created a new project and these steps: 1 - Created a Tilemap object. 2...
My question is quite simple actually. How can I generate an hex grid for my turn based board game in C3 using as few actions as possible? I found an plugin for...