Content tagged gpu

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Spritesheets (aka texture atlases) are a common technique in computer graphics to combine multiple images on to a single image. However if an image on a sprites...

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Trying to show the Steam Overlay over WebView2
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The Windows WebView2 is the modern, Chromium-based webview control built in to Windows. We use it for Construct as an option for packaging up web-based games fo...

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Effects slow my game?
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In my game I have a layout with 10 effects, I use them rarely so I put them disabled, do they spend cpu while disabled or it's not a problem how much effects I...

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NWJS 0.33.3 rendering issue
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I have a successful game build using the latest NW.Js version however, when trying to get it running on V0.33.3 for Greenworks compatibility, I'm having renderi...

posted 4 years ago
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Lower CPU and GPU usage on second screen
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When running my game in debug layout on my laptop, CPU usage is around 32% and GPU is at 18%. If I drag the debug layout window to my second screen(VGA)connecte...

posted 3 years ago
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So a little setup - I decided to fire up my old laptop today to see if my game works (reasonably) on a low end machine. Immediately I had pretty poor performanc...

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I ran some tests to figure out what affects the GPU fill rate. I noticed that 0% opacity sprites use GPU fill rate, but setting them invisible doesn't. Is there...

posted 1 years ago

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