Spritesheets (aka texture atlases) are a common technique in computer graphics to combine multiple images on to a single image. However if an image on a sprites...
The Windows WebView2 is the modern, Chromium-based webview control built in to Windows. We use it for Construct as an option for packaging up web-based games fo...
In my game I have a layout with 10 effects, I use them rarely so I put them disabled, do they spend cpu while disabled or it's not a problem how much effects I...
I have a successful game build using the latest NW.Js version however, when trying to get it running on V0.33.3 for Greenworks compatibility, I'm having renderi...
When running my game in debug layout on my laptop, CPU usage is around 32% and GPU is at 18%. If I drag the debug layout window to my second screen(VGA)connecte...
So a little setup - I decided to fire up my old laptop today to see if my game works (reasonably) on a low end machine. Immediately I had pretty poor performanc...
I ran some tests to figure out what affects the GPU fill rate. I noticed that 0% opacity sprites use GPU fill rate, but setting them invisible doesn't. Is there...