I've been working on the sound part of my game, and thus I've created an options button (only accessible in the main menu) to "toggle on and off" only the sound...
I'm trying to implement a feature where a mode becomes unlocked after achieving a certain ending. The current setup uses a global variable that changes to 1 aft...
I have some sprites that are set to global (and need to be for various reasons). My issue is they're appearing on other layouts. I understand this is just the n...
I've noticed that my sprites, which are on a global layer, still lose the values that have been set to their instance variables when I switch layouts. Is this h...
I am wondering if it is possible to set a sprite to be global if it is on a specific layer (my UI layer). I don't see this as an action anywhere. Thanks!
My player sprite has an instance variable for health.So when my players health is equal to 0 it should restart the layout, and I should get my health back, but...
I have a tiled BG and added a Timer Behavior and set it to Global so the timer doesn't reset on every new layout. But now the tiled BG object is resized and mov...
There's a Global.Var in "Layout_A" that every second, "1" is added to it.So for example if I wait for 60 seconds,the variable will show 60 . Now I save the game...
I'm having an issue with a global sprite with platform behaviour. It's visible in all the layouts it's supposed to be, and is then set to have platform behaviou...
A playable character sprite has five different costume animations. The costume is currently determined by a global variable. So far the only way I can get the c...