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How do I write a async function in c3 runtime?
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Var promis = FBInstant.Context.GetPlayersAsync(); Promis.Then(function(players) {alert(34256);}).Catch(function() {alert(3452);}); }. But no response why?

posted 5 years ago
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Map function as in C++
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On Arduino theres the Map function, it gets a range and converts it inside another range (this page shows it ). Is there any similar function on Construct? I wa...

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How do I improve this function? Cap attached
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Finally I am making good use of functions. I used to fear them but now I love them. However, I know there's more to them than I know. Basically, rather than rep...

posted 5 years ago
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HOW DO I SPAWN MULTIPLE INSTANCES OF SAME OBJECT
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How do I generate m. Ultiple instances from a single object, much like a tree grow up?

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Since I can't return an array of values from a function, I believe my only choice is to set values and in various global arrays. This produces "code" that's ins...

posted 5 years ago
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How do I use 2, 3 or more JSON in same onFunction?
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I'm finding it useful to put complex object data in string instance vars as Json. I've got this working well in my function events (onFunction) when I only work...

posted 5 years ago
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How do I Change one sprite into another sprite?
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I want to change one sprite into another, for example: Player presses G, spriteA(the player) becomes spriteB(still the player but with a different look of cours...

posted 5 years ago
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Some questions about Built-In Functions
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The new built-in functions are excellent! I think this design is overall much more usable and tidy. First question: The old functions used to be able to check t...

posted 5 years ago
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Weird function behavior
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I have problems calling a function from another function if said function has a "for each"-condition. I have no problem calling the function with something like...

posted 5 years ago
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Can't open project (new function problem)
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First I cut and paste a group with all functions in another event sheet, the functions changed name from Danno in Danno2 (this for all the functions) and when I...

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