Content tagged framerate

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18 usages of this tag
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How do I can improve a frame rate of a mobile game ?
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I try to make a virtual festival where kids can be accessed with a phone with the internet. But I am not an expert with Construct 3 on mobiles and the project h...

posted 2 years ago
  • 2 replies
  • 333 views
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Is it possible to make behaviors frame dependent?
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So I am making a bullet hell and I don't really like the randomness factor added to the bullet patterns on the game because of delta time, and i've been wonderi...

  • 5 replies
  • 350 views
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Any Idea why my game is running so poorly?
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This is mainly an issue in the web build for my game but it is also present when testing on andriod with HTML5 exports being the worst with a consistent 12 fps....

posted 1 years ago
  • 3 replies
  • 229 views
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How do I get better frame rate for my game
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My game is a fast pace combat platformer where my goal was to make a really fast game where you can take out a hold room in under a second if your good enough w...

posted 1 years ago
  • 4 replies
  • 266 views
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Problem with physics
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Please help me solve the problem. I'm making a game based on the physics behavior. I noticed that the gameplay is very different when my laptop is charging. Phy...

  • 1 replies
  • 205 views
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How do i solve the problem with physics and framerate?
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I'm making a game like Hill Climb Racing. I noticed that the physics in the game work differently at different frame rates. I'm using the independent framerate...

posted 11 months ago
  • 1 replies
  • 83 views
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How do I make this code framerate independent?
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Okay, before you click off, I know what delta time is. I've read through the manual, and some examples, but I'm not exactly sure how to apply it here. I've trie...

posted 4 months ago
  • 4 replies
  • 93 views
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Hey, I am trying to make everything in my game frame-rate independent, but I noticed that if I just multiply, say, the rate in a lerp function that is called ev...

posted 17 days ago